Prankster

Grown-ups

Free Prankster game for kids

Getting the game ready…

Turn your phone sideways to play!

Practises
counting, making ten, adding, taking away and more
Youngest age
7+ (E)
On a Chromebook
Yes (its 3D is slower on older ones)
Controls
Keyboard or touch
First step
Take the mission
Time
No fixed length: stop whenever you like. On a class link or the board, the classroom bar's timer (1, 2 or 5 minutes) ends it for everyone.
Setup
No accounts, no download, no sign-in. One each on Chromebooks, or on the board with one child driving while the class calls out; the header's Share gives you the link and a QR code for the class.
Print
Print the game sheet

About Prankster

Prankster is a 3D aiming game played with toy blasters. A handler sends a mission; you gear up, get into position, and line up one careful shot of foam, bubblegum, bubbles or paint. The camera then follows it in slow motion to the splat. It plays in the web browser, with no download and no sign-up.

In the last 30 days, players opened Prankster about 71 times and played it for about 5.5 hours in all. These are Peabody's own counts, with no names in them.

What this practises, for teachers

Practices counting (K.CC.A.1), making ten (K.OA.A.4), adding within 20 (1.OA.C.6) and times tables (3.OA.C.7). Played with keyboard or touch, runs in Chrome, no accounts; its 3D runs slower on an older Chromebook.

How to play Prankster

Mission game in 3D · numbers and words. Land the prank the mission asks for. Three stars: one for the mission, one for getting it first shot, and one for a clean hit (or a sneak that went unseen).

  1. Take the mission. The handler names a Crook and how to tell them apart (“wears a red cap”). From mission 4 there are lookalikes: prank the right one.
  2. Gear up. In the toy room: your blaster, your camo, your hat or helmet, and one gadget. Camo that fits the place hides you.
  3. Get into position. Climb the stairs, climb a ladder, or crawl through the grass. Hold to move and freeze when they look (👁️), or stop climbing when the wind gusts. Unseen is bonus coins.
  4. Answer the spotter. One question before every shot or hop: right first try and the wind is handled, your hands go steady, and the guards all look away.
  5. Line it up. Drag to move the scope, pinch or +/− to zoom, hold 🫁 to hold your breath. The wind pushes the shot sideways, and a slow gum wad or bubble drops.
  6. Take the shot. Then watch it land. Pick how long the slow-mo runs on the menu.
  7. Spend what it paid. The toy shop sells new blasters and upgrades them: a closer scope, steadier hands, a faster shot, a bigger clip.

What Prankster practises

Counting, making ten, adding, taking away, times tables, division, first sounds, rhymes, phonics, sight words, spelling and vocabulary, with questions from 1st to 5th grade. For ages 7 and up (rated E). Controls: keyboard or touch. Needs a mouse? No: tap or swipe, or the keys. On a school Chromebook, it runs in Chrome; its 3D runs slower on an older one. No sign-up, no ads and nothing to buy.

To print and go with it: a Prankster score sheet, 1st grade addition within 10 worksheets, the multiplication chart and decodable readers to print.

Main missions send you after one of the Crooks, a gang of thieves who keep taking the town's things, or set a target task such as bullseyes, tin plates, milk bottles, balloons or lights. Contracts ask you to find one Crook in a crowd from a photo or a written clue, such as a red cap. Gang Pranks take on a whole gang at once. There are 30 missions, 30 contracts and 20 gang pranks, set in twelve places from rooftops at sunset to a zoo and a mall.

Every blaster is a chunky plastic toy, and not one of them fires a bullet. Each mission offers two or three: a Foam Flinger or a Bubble Bow from far away, a water balloon or a cream pie from closer, or sneaking up with a foam noodle or a squeaky mallet. There are sixteen in all, firing foam darts, bubblegum, soap bubbles, glitter, confetti, water and paint. Drag to aim and pinch or use the mouse wheel to zoom, then tap FIRE or click. The wind and the drop are shown, so a child learns to aim a little to one side or a little high. Run out of shots and the Crook gets away, and the mission can be tried again.

Before every shot, a spotter asks one question at the child's level, in Mix, Numbers or Reading. Right the first time, and the spotter handles the wind and your hands go steady. A wrong answer shows the right one, and the shot is still yours. Locked doors on the way up, each step of a sneak and each refill in a Gang Prank ask too. Just play asks nothing.

A Crook who is pranked flops, spins, naps, floats off under a balloon or sits down in a puddle of paint, and then the Peabody Police walk them away. There is never blood or gore, and no one is hurt. How big a mess it leaves depends on the child's grade: through second grade it is cartoon gags with comic signs, and from third grade a proper tumble, with glitter and a splat of colour on the ground from sixth. A child can pick a milder level, and a grown-up can set a lower one. Escaped zoo animals are only ever sent to sleep with a sleepy dart.

Gang Pranks end with a boss. Once the goal is met, the gang's boss steps out of the middle door, bigger, in a gold suit and a crown, with a bar of shields and twenty more seconds on the clock. Every trick comes with a warning first: a whistle calls more of the gang, a smoke bomb fogs the scope while the boss runs, and once cross an umbrella bounces shots and a cream pie flies at the scope, which can be popped out of the air. Some Crooks hide behind trash-can lids that drop now and then. Gang Pranks 21 to 25 are Night Raids, under the moon.

Questions grown-ups ask

Is Prankster violent?

It is an aiming game played with toy blasters, and the targets are a cartoon gang of thieves. Nothing fires a bullet: the toys shoot foam darts, bubblegum, soap bubbles, glitter, confetti, water and cream pies. A Crook who is hit gets splatted, gummed up or sent to sleep, then walks off with the Peabody Police. There is no blood or gore at any level, and no one is hurt.

What does Prankster practice?

A math or reading question comes before every shot: counting, adding, taking away, times tables and dividing, or first sounds, rhymes, phonics, sight words, spelling and word meanings, at the child's level.

What ages is Prankster for?

It is rated E, for everyone, and listed from age seven, because lining up a shot with the wind in it takes some patience. How big a mess a prank leaves rises with grade, a child can pick a milder level, a grown-up can set a lower one, and Just play turns the questions off.

For grown-ups: On the menu: Mix, Numbers, Reading or 🎮 Just play. Just play asks no questions at all.

Also try: Dip & Dash, Pet Hatch, Wake the Dragon.

For grown-ups: Peabody has no ads, not one, and nothing to sell your child. The Kids Pick, an independent kids' directory, rates its games 90/100. See what other free kids' sites load · Grown-ups, sign in · Already have a profile?