For a grown-up reading it out, or a teacher printing it. How Far Can You Jump? is 11 minutes for ages 6 to 9 (Movers), and it needs a wall, chalk.
Warm-up
Arm circles, Leg swings, March, Squat, Jump and stick — about 25 seconds each, nice and easy.
The workout
5 rounds of: 4 long jump · 8 bunny hop · 8 squat · 15 seconds of stand on one leg. Rest 30 seconds between rounds. Mark your own best and chase that. Nobody else's mark matters.
Cool-down
Calf stretch, Heel to bottom, Reach for your toes — slow and still.
Easier and harder
Easier: Step instead of jumping, and hold every landing still.
Harder: hopscotch-rounds
Safety
There is no barbell, dumbbell, bench or bar anywhere in the Gym, and load never goes past a ball or a bag with a book or two in it (from 3rd grade). Every jumping workout teaches landing first. Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.
A grown-up should be in the room for this one.
Questions
What if I can't jump?
Every jumping move in the Gym has a no-jump version, and they are listed right there on the move's own page — usually rising onto your toes and lowering slowly, which trains nearly the same thing. Nothing here needs both feet off the floor.
How do I get faster?
Short, fast runs with a proper rest in between, rather than lots of slow ones — speed is practised fresh, not tired. Pumping your arms hard helps more than most people expect, because your legs go at the speed your arms set.
How Far Can You Jump? — ages 6 to 9, 11 minutes, Movers.
Do the whole list, then do it again.
Warm-up: Arm circles, Leg swings, March, Squat, Jump and stick.
Work: 5 rounds of 4 long jump · 8 bunny hop · 8 squat · 15 seconds of stand on one leg. Rest 30 seconds between rounds.
Mark your own best and chase that. Nobody else's mark matters.
Cool-down: Calf stretch, Heel to bottom, Reach for your toes.
You need: a wall, chalk. Room: a hallway.
Easier: Step instead of jumping, and hold every landing still.
Harder: hopscotch-rounds
Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.