Grown-ups
Coach Peabody, ready

Chalk a line, jump, mark it, and try to beat your own mark.

How Far Can You Jump?

11 minutes · ages 6 to 9 · Movers · Jump, Hop, Land

Do the whole list, then do it again.

What you need

  • A wall
  • Chalk or tape
  • Somewhere you can run a few steps and turn round.

Before you start

  • Clear the floor. Nothing sharp, nothing glass, nobody small where you are going to land.
  • Land soft: knees bent, knees out, feet flat.
  • A rug or a mat, and nothing sharp where you put your hands.
  • Arms out: make sure nobody is in reach.
Stop straight away if…
  • You feel dizzy or the room spins.
  • Your chest hurts.
  • You can't catch your breath.
  • Something hurts sharply, in one spot.
  • You feel sick.

Stop, sit down, and get a grown-up. Stopping is always the right answer.

The big idea: Springiness is strength and speed happening at the same moment.

💪 Strength🤸 Bendiness🚀 Springiness🤹 Putting it together🦩 Balance🎯 Aim

All workouts

The whole workout, in words

For a grown-up reading it out, or a teacher printing it. How Far Can You Jump? is 11 minutes for ages 6 to 9 (Movers), and it needs a wall, chalk.

Warm-up

Arm circles, Leg swings, March, Squat, Jump and stick — about 25 seconds each, nice and easy.

The workout

  1. 5 rounds of: 4 long jump · 8 bunny hop · 8 squat · 15 seconds of stand on one leg. Rest 30 seconds between rounds. Mark your own best and chase that. Nobody else's mark matters.

Cool-down

Calf stretch, Heel to bottom, Reach for your toes — slow and still.

Easier and harder

Easier: Step instead of jumping, and hold every landing still.

Harder: hopscotch-rounds

Safety

There is no barbell, dumbbell, bench or bar anywhere in the Gym, and load never goes past a ball or a bag with a book or two in it (from 3rd grade). Every jumping workout teaches landing first. Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.

A grown-up should be in the room for this one.

Questions

What if I can't jump?
Every jumping move in the Gym has a no-jump version, and they are listed right there on the move's own page — usually rising onto your toes and lowering slowly, which trains nearly the same thing. Nothing here needs both feet off the floor.
How do I get faster?
Short, fast runs with a proper rest in between, rather than lots of slow ones — speed is practised fresh, not tired. Pumping your arms hard helps more than most people expect, because your legs go at the speed your arms set.

More for grown-ups: how much children need to move, and what makes youth training safe · Fitness School · Ask the Coach

How Far Can You Jump? — ages 6 to 9, 11 minutes, Movers.
Do the whole list, then do it again.

Warm-up: Arm circles, Leg swings, March, Squat, Jump and stick.
Work: 5 rounds of 4 long jump · 8 bunny hop · 8 squat · 15 seconds of stand on one leg. Rest 30 seconds between rounds.
  Mark your own best and chase that. Nobody else's mark matters.
Cool-down: Calf stretch, Heel to bottom, Reach for your toes.

You need: a wall, chalk. Room: a hallway.
Easier: Step instead of jumping, and hold every landing still.
Harder: hopscotch-rounds

Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.

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