Grown-ups
Coach Peabody, ready

Be a duck, then be a donkey. Four times round.

Waddle and Kick

7 minutes · ages 5 to 6 · Sprouts · First Moves

One move at a time. No clock, no counting.

What you need

  • Nothing at all
  • A room you can take three steps across.

Before you start

  • Clear the floor. Nothing sharp, nothing glass, nobody small where you are going to land.
  • A rug or a mat, and nothing sharp where you put your hands.
  • Arms out: make sure nobody is in reach.
Stop straight away if…
  • You feel dizzy or the room spins.
  • Your chest hurts.
  • You can't catch your breath.
  • Something hurts sharply, in one spot.
  • You feel sick.

Stop, sit down, and get a grown-up. Stopping is always the right answer.

The big idea: Moving low and moving on all fours are two things a body forgets how to do.

🫁 Keeping going🔋 Staying power💪 Strength🤸 Bendiness🤹 Putting it together🦩 Balance

All workouts

The whole workout, in words

For a grown-up reading it out, or a teacher printing it. Waddle and Kick is 7 minutes for ages 5 to 6 (Sprouts), and it needs nothing.

Warm-up

Arm circles, Cat and cow, March — about 25 seconds each, nice and easy.

The workout

One thing at a time, no clock.

  1. 4 rounds of: 6 metres of duck walk · 6 donkey kick · 6 metres of bear crawl · 6 march · 10 seconds of stand on one leg. Rest 20 seconds between rounds. Stay low for the waddle. That's the hard bit, and the funny bit.

Cool-down

Cat and cow, Butterfly, Reach for your toes — slow and still.

Easier and harder

Easier: Three rounds, and waddle only three steps at a time.

Harder: animal-parade

Safety

There is no barbell, dumbbell, bench or bar anywhere in the Gym, and load never goes past a ball or a bag with a book or two in it (from 3rd grade). Every jumping workout teaches landing first. Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.

Questions

What if I'm bad at it?
Everybody is bad at a move before they are good at it, and most moves take a few weeks. The useful trick is to pick the easier version and do that one properly, because practising the right shape is what actually makes you better.
How much should I move every day?
About an hour a day, and it does not have to be in one go — ten minutes here and twenty there all counts. On three days a week, some of it should be the kind that makes your muscles work, like climbing, carrying or push-ups, and some the kind where your feet hit the ground, like running or jumping.

More for grown-ups: how much children need to move, and what makes youth training safe · Fitness School · Ask the Coach

Waddle and Kick — ages 5 to 6, 7 minutes, Sprouts.
One move at a time. No clock, no counting.

Warm-up: Arm circles, Cat and cow, March.
Work: 4 rounds of 6 metres of duck walk · 6 donkey kick · 6 metres of bear crawl · 6 march · 10 seconds of stand on one leg. Rest 20 seconds between rounds.
  Stay low for the waddle. That's the hard bit, and the funny bit.
Cool-down: Cat and cow, Butterfly, Reach for your toes.

You need: nothing. Room: a room.
Easier: Three rounds, and waddle only three steps at a time.
Harder: animal-parade

Stop straight away if: You feel dizzy or the room spins. Your chest hurts. You can't catch your breath. Something hurts sharply, in one spot. You feel sick. Stop, sit down, and get a grown-up. Stopping is always the right answer.

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