Magic Shop

Grown-ups

Magic clubs for kids, and a school magic club kit

After the Magic Shop, a child keeps going in a club. Below are the youth clubs run by magicians' societies, and a six-session club any teacher, librarian or parent can run with the shop's free tricks and nothing to buy.

How children join a magic club

Most youth clubs are run by local groups of adult magicians and need a grown-up to sign the child up. Ages and fees are as each club listed them when we read their pages on 30 October 2026; check the club's own page before joining.

  • S.A.M. Youth: The Society of American Magicians' youth membership (USA). Ages 7 to 17; about $20 a year online, as listed. Local assemblies meet monthly with vetted adult members; where none is near, an online assembly.
  • I.B.M. Youth: The International Brotherhood of Magicians' youth membership. Ages 7 to 17; its online club is 12 to 21; set by the society, plus local dues. Local groups called Rings, and a monthly online club for older children.
  • The Young Magicians Club: The Magic Circle's club for young members (UK). Ages 10 to 18; a joining fee and a yearly fee, as listed. Monthly workshops in London and on Zoom, a magazine, and competitions.
  • Your public library: Many libraries run free magic workshops, often in the summer. Ages often 7 to 12; usually free, with a sign-up. Ask at the children's desk or look at the library's events page.

The online hobby itself (forums, chat servers, social groups) is for 13 and up and often adults only, so for a younger child a club with adult leaders, a library workshop or a school club is the safe way to meet other young magicians.

School magic club ideas: six sessions

Each session is about 45 minutes: one trick everyone learns, one performing skill from Magic School, and a few minutes of performing for each other. Everything uses things already in a classroom or a kitchen. The last session is a show.

What the club needs

A deck of cards for every two children, pencils and paper, a few coins, bowls of water for session four, and the printables: tickets and a show card, trick cards by shelf, and the Magic School path for children who want to carry on at home. Nothing a child types on Peabody leaves their device, and the club needs no accounts. The safety rules for every trick are on the grown-ups' page.

For grown-ups: Peabody has no ads, not one, and nothing to sell your child. The Kids Pick, an independent kids' directory, rates its games 90/100. See what other free kids' sites load Β· Grown-ups, sign in Β· Already have a profile?