Grown-ups

🎭 Fortunately, Unfortunately

  • 6–9, 10+
  • 5, 15 min
  • 🌙 Works in the dark

To play Fortunately, Unfortunately, one player starts a story with a sentence. The next adds a good-luck line beginning "Fortunately…", the next a bad-luck line beginning "Unfortunately…", and the story swings back and forth around the car. "Unfortunately, the picnic blew away. Fortunately, it landed in a giant's lunchbox." This page reads a first line aloud to get you going.

  1. Peabody reads the first line of a story.
  2. The next player adds a line starting "Fortunately…"
  3. The next starts "Unfortunately…", and so on, lucky then unlucky, round the car.

🎮 Getting the game ready…

How to play Fortunately, Unfortunately, the long way

Tap for a first line and let Peabody read it. The next player says a "Fortunately" line, the next an "Unfortunately" line, taking turns round the car.

Each line must follow the one before and start with the right word. The fun is in the rescues: the worse the unlucky line, the cleverer the lucky one has to be.

Keep the bad luck silly, not scary: a lost shoe, a sneezing elephant, a rain of spaghetti. After a few rounds, the last player ends it with a final "Fortunately".

The game teaches something without trying: every bad turn in a story can be followed by a good one. Children who get upset when a plan goes wrong often love being the one who rescues the story with a "fortunately". Let the youngest player have the lucky lines for a while, and let the big kids try to make the unlucky ones as silly as they can.

By age

🧸 3–5: Too tricky for most threes and fours; they can shout "fortunately!" or "unfortunately!" and a grown-up says the line.

🎒 6–9: Six to nine love it. Let the grown-up take the unlucky lines at first.

🎧 10+: Big kids can play fast: answer before the count of five.

When it goes wrong

  • Someone forgets which word comes next: the screen says it. Lucky after unlucky, always.
  • The bad luck gets too scary: anyone can say "fortunately, it was all a dream" and start a new story.
  • One player keeps going on and on: one sentence each.

Questions families ask

What age is this for?

Best from about six, when children can follow a story and say a sentence that fits.

Is there a winner?

No. The story is the point, and the last line should be a lucky one.

All 16 cards in the deck

Show them all (for paper players, or to read out yourself)
  • One morning, a girl found a balloon tied to her window.
  • The family set off for the beach with the biggest picnic ever packed.
  • A boy got a puppy for his birthday.
  • The school bus took a wrong turn.
  • A farmer grew the biggest pumpkin anyone had ever seen.
  • The town woke up to find it had snowed overnight.
  • A cat climbed to the very top of the tallest tree.
  • The class went on a trip to the zoo.
  • Grandma baked a cake for the whole street.
  • A little robot was sent to clean the Moon.
  • The ice-cream shop gave away free ice cream all day.
  • A frog decided to enter a singing contest.
  • The kite flew higher than any kite had ever flown.
  • A boy found a magic coin on the pavement.
  • Our car set off on a very long drive.
  • The lighthouse light went out one stormy night, but the ships were all safely home.

Try next

v0.2.0 · Checked 31 October 2026 · Everything you tap stays on this phone. No sign-in, no location, nothing sent. For grown-ups

For grown-ups: Peabody has no ads, not one, and nothing to sell your child. The Kids Pick, an independent kids' directory, rates its games 90/100. See what other free kids' sites load · Grown-ups, sign in · Already have a profile?