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The 10 learning tools kids use most, measured

The 10 learning tools families and classrooms use most for kids, ranked by September 2026 visits from Semrush and Similarweb, and what each one asks of a parent.

The learning tools kids use most are quiz games a teacher runs, practice sites with lessons, and a coding tool. Here are the ten with the most visits in September 2026, and what to check before your child uses one. The ranking comes from the same measurement as our top 20 kids' websites. This list keeps only the tools whose job is learning: practice, lessons, typing, maths and making things. It leaves out the game portals and the video sites.

How we picked them

  • Visits in September 2026, from Semrush's public pages, with Similarweb where Semrush has no page. Two tools disagree by a quarter or more on a few sites, so the order is roughly right and the exact numbers are not.
  • Learning tools only. Game portals such as Poki and CrazyGames, and video sites such as YouTube Kids, are out. Teen study sites and school login portals are out too.
  • Visits are not quality. Popular does not mean it teaches well. For that, see the checks at the end.

The ten

1. Kahoot (kahoot.it), 59M visits. A teacher hosts a quiz on a screen and each child joins with a game PIN on their own device. The child is the player; the teacher is the one running it. About a quarter of its visits come from the US, and classrooms drive the September jump.

2. Khan Academy (khanacademy.org), 31M. Lessons and practice from kindergarten to university level, written as short videos and exercises. Its younger-child app, Khan Kids, is a separate product and is not counted here.

3. Blooket (blooket.com), 31M. Quiz games that each child plays on their own device, in game modes such as Gold Quest and Tower Defense. The teacher picks the questions. Of the big tools here, it has the lowest bounce rate, so visitors tend to stay.

4. Wordwall (wordwall.net), 31M. Teacher-made matching, quiz and spinner activities. Most visits come from outside the US, with Ukraine, Brazil and Russia at the top.

5. Scratch (scratch.mit.edu), 24M. Block coding for ages 8 to 16. A child builds a game or an animation by snapping blocks together, then shares it. Unlike the quiz tools, the child makes something, and nothing is marked right or wrong.

6. IXL (ixl.com), 23M. Skill practice for kindergarten to twelfth grade, with a question set for each skill. Schools buy most of it: 85% of its visits come from the US, and 23% arrive through Clever, a school login portal.

7. Typing.com, 20.5M. Typing lessons and games. Only 18% of its visits come from the US. Bangladesh is its largest market.

8. Gimkit (gimkit.com), 8.7M. Classroom quiz games where a teacher sets the questions and the class plays them live. Like Kahoot, a teacher runs it.

9. TypingClub (typingclub.com), 7.5M. Typing lessons and games. Often used in school.

10. Prodigy (prodigygame.com), 4.6M on Semrush, 10.4M on Similarweb. A maths game with a quest, where a child answers questions to play. Most of the play is in the app, so the website count is low. Similarweb's number would put it in the teens of this list.

What to check before your child uses one

  • Who runs it? Kahoot, Blooket, Wordwall and Gimkit need a host. If you're using them at home, you're the host. If a teacher sends your child a link, that is the teacher's class.
  • Does it give the answer, or ask for the reasoning? A tool that shows the right answer straight away teaches less than one that asks the child to explain or try again. Watch a few minutes yourself.
  • Does it need an account? Read what the account collects before you sign up. Our guide to kids' privacy explains what to look for.
  • How long? Short sessions often work better than long ones. How long should kids read? covers the same idea for reading.

A note on evidence

Learning tools differ in how much research backs them. For a sense of what the strongest studies show, read do educational games work?. Ranking by visits tells you what families and teachers choose. It does not tell you what a child learned.

Peabody

Peabody is a reading and learning app with games and a library of stories. Its games are free through the end of 2026, with no sign-up. It isn't on this list, and this ranking doesn't measure it.

Sources

  • Semrush public traffic pages and Similarweb public pages, September 2026, read 18 October 2026.

Checked against how Peabody works on 18 October 2026. Written with help from AI. Peabody is a reading app, not a reading assessment: if you're worried about your child's reading, talk to their teacher.

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