Grown-ups

πŸ—ΊοΈ 10 adventure ideas for kids' tabletop games

A first adventure needs a clear goal, a few problems on the way, and a happy ending. Here are ten, all gentle enough for a six-year-old.

  1. The lost pet

    A villager's cat has wandered into the forest. Follow the clues: paw prints, a dropped collar, a mew from a hollow log.

  2. The dragon's missing egg

    A worried dragon asks the heroes for help. Who took the egg, and why? (A lonely goose thought it was hers.)

  3. The floating island

    An island drifts above the clouds. Get up there, map it and find what keeps it floating.

  4. The library mystery

    Words are vanishing from the town's books. Follow the inky footprints to a very hungry bookworm.

  5. The broken bridge

    The only way to market is broken. Fix it with help from beavers, a troll and some very strong rope.

  6. The pirate's map

    A torn map, three pieces, three islands. The treasure turns out to be something better than gold.

  7. The sleepy kingdom

    Everyone in the castle has fallen asleep. Find the singing flower that wakes them.

  8. The weather machine

    It's snowing in summer. Climb the mountain and fix the inventor's runaway machine.

  9. The robot who lost its spark

    A friendly robot has stopped working. Find three parts in three strange places.

  10. The great race

    Heroes enter a race across the kingdom: rivers, mazes and a riddle at the finish line.

Peabody's own ideas, written to be gentle: no gore, nothing that ends sadly. Checked 6 November 2026.

More first adventure lists

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