ποΈ 10 tips for a kid's first time as game master
The game master tells the story and the players decide what their heroes do. These ten tips help a young game master run a first adventure that everyone wants to play again.
Say "yes, and..."
When a player tries something clever, let it work and add something: "Yes, you climb the tree, and you see smoke in the distance."
Keep it short
Forty-five minutes is plenty for a first adventure. End on a win.
Give everyone a turn to shine
Ask the quiet player: "What does your hero do?" Every hero should save the day once.
Describe what heroes see, hear and smell
"The cave smells of wet stone and something sweet" is better than "you're in a cave".
Let the dice decide the hard thingsOurs
Roll a d20: high is good, low is trouble. It keeps the game fair, even for the game master.
Have a map, even a scribble
A drawing on paper with an X helps players picture where they are.
Make failures funny, not sad
A failed jump lands a hero in a haystack, not off a cliff.
Use voices
A squeaky voice for the mouse, a booming one for the giant. Nobody minds if they're silly.
Prepare three scenes, not a whole story
A start, a problem and an ending. The players will fill in the rest.
Finish with a reward
Treasure, a medal, a new friend. Let each player say what their hero does with it.
More first adventure lists
- 10 adventure ideas for kids' tabletop gamesTen gentle tabletop adventure ideas for kids: rescue a lost pet, find a dragon's missing egg, map a floating island, solve the library mystery and more. No gore, no fear.
- 10 name generators for heroes, dragons and kingdomsTen fantasy name generators for kids' stories and games: dragon, wizard, knight, pirate, fairy, elf, robot, mermaid, kingdom and castle names, all free on Peabody.