๐ฉ From Apprentice to Wizard: the ladder
The shop has three levels, and each is a promise about time. The Rubber Pencil takes a minute; the Wizard tricks take days. Here is what changes on the way up.
Start here: โ๏ธ The Rubber Pencil ยท Checked
๐ Apprentice: 44 tricks
Works by itself, or one simple move. It works the first try. An Apprentice trick takes ten minutes or less and starts no later than 2nd grade; the shop's code checks both.
- The Rubber Pencil: Apprentice, 1 minute to learn, ages 5 to 9.
- The Hole in Your Hand: Apprentice, 1 minute to learn, ages 5 to 9.
- The Forehead Coin: Apprentice, 2 minutes to learn, ages 5 to 10.
- The Answer Is Always 3: Apprentice, 2 minutes to learn, ages 6 to 11.
โจ Conjurer: 29 tricks
A bit of setting up, or ten to twenty minutes of practice. Conjurer tricks bring in setting up before the show and the first routines, where the words matter as much as the hands.
- The Haunted Rubber Band: Conjurer, 10 minutes to learn, ages 6 to 11.
- Race to 100: Conjurer, 10 minutes to learn, ages 7 to 12.
- The Upside-Down Card: Conjurer, 10 minutes to learn, ages 6 to 11.
- Do As I Do: Conjurer, 10 minutes to learn, ages 7 to 12.
๐ฉ Wizard: 7 tricks
A real secret move, or a longer routine. Practise over days. Wizard tricks are real sleight of hand and longer routines, and each one says honestly how many days it takes.
- The Coin From Behind Your Ear: Wizard, 2 to 4 days to learn, ages 8 to 13.
- The Torn and Restored Napkin: Wizard, 2 to 4 days to learn, ages 8 to 13.
- The Cut and Restored String: Wizard, 2 to 4 days to learn, ages 8 to 13.
- Easy Cups and Balls: Wizard, 3 to 5 days to learn, ages 7 to 12.
- The Card That Keeps Coming Back: Wizard, 3 to 6 days to learn, ages 10 to 13.
- The Vanishing Coin: Wizard, 3 to 5 days to learn, ages 8 to 13.
- The Two-Coin Jump: Wizard, 3 to 5 days to learn, ages 10 to 13.
When to climb
Perform three Apprentice tricks for somebody before trying a Conjurer one, and three Conjurer tricks before a Wizard one. Performing, not just learning: the shop's badges count only the tricks shown to a real person, because that is the skill the harder tricks need.
Practise until it's boring for you. That's when it becomes amazing for them. A Wizard trick is ready when you can do it ten times in a row without looking at your hands.
โ All the guides ยท The Magic Shop ยท Pick me a trick ยท For parents and teachers