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Addition and subtraction games for kids

Peabody has 11 free games that ask adding and taking away, including Rocket Number Blast, Peabody Rush and Dino Dash. It holds 66 addition facts to 10 + 10 and 121 taking-away facts, taught in a strategy order. Every answer is three boxes to tap. Free through the end of 2026, no sign-up.

GameAsksFromWhat it is
Rocket Number Blastadding, taking awayKBlast the alien ship with the right answer.
Peabody Rushadding, taking away1stRoll fast and pick the right number gate.
Dino Dashadding, taking awayPre-KHatch dinos, ride them through nine lands, chomp wrong eggs.
Astro Rescueadding, taking awayKJump through space and free the lost bots.
Temple Escapeadding, taking awayPre-KRun eight temples on a companion you hatched, and take the arch with the right answer.
Cell Breakadding, taking awayPre-KDig out of jail: find letters, finish words, win your lunch.
Last Wordadding, taking awayPre-KGive the zombies their words back. Survive the night.
Choose Your Own Adventureadding, taking awayKPick a story. Every choice changes how it ends.
Onslaughtadding, taking awayKBuild a maze of towers. Hold back the Clankers!
Number Line Runadding, taking awayKJump onto the number line. Where you land is the answer!
Number Trailsadding, taking awayKSail a map of numbers. Pick +10, ×2 or −1 to reach the treasure in the fewest moves!

The arcade also has two action games with cartoon violence, Sniper and Doomcrawl. We leave them off these lists on purpose; every game is on the games page. A game's "From" grade is where it is made to start; its questions follow the grade a child says they are in.

Which grades work on adding and taking away

The practice brain works on adding and taking away for 1st grade, 2nd grade, 3rd grade and 4th grade. It starts a child on the rung their grade puts them on, then moves up when answers are solid, so a child ahead of their grade is not held back.

The order the facts are taught in

Facts come in an order that builds on what a child already knows, not from 0 + 0 up:

  1. plus zero and plus one
  2. doubles (4 + 4)
  3. pairs that make ten (6 + 4)
  4. plus ten
  5. near doubles (4 + 5)
  6. plus nine
  7. all the rest, smaller sums first

Each taking-away fact is the partner of an adding fact (121 in all), so 7 − 3 follows 3 + 4. A question answered right is done for good and is not asked again.

The lesson parts that cover it

Beside the games, the math paths have short lessons on this skill. Every part is open, and ten right answers finish one.

GradePartsSome of them
Pre-K3Adding to 5, Taking away from 5 and One more, one less
Kindergarten5Adding to 10, Taking away from 10 and Counting on
1st grade9Adding to 20, Taking away from 20 and Doubles
2nd grade6Fast facts to 20, Adding and Adding with a new ten
3rd grade2Adding to 1,000 and Taking away from 1,000

Other skills

Questions parents ask

Do these games need typing?

No. Every answer is one of three big boxes, so a child who cannot type or read well yet can play, and a wrong answer costs a little time, never a life.

Do they ask the same questions every time?

No. Questions come from the same practice brain behind the lessons, which brings adding and taking away back on a schedule and does not ask again what was answered right.

Is it free?

Yes, free through the end of 2026, with no sign-up. The games teach and review; Peabody is not a full curriculum and gives no test or score against other children.

Checked against how Peabody works on 18 October 2026. Written with help from AI, from Peabody's own code and library. Peabody is a learning app, not an assessment: if you're worried about your child's learning, talk to their teacher.