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Reading level 16: what it looks like and what to practise

A Peabody level 16 story has sentences of up to 62 words and 130 to 190 words a screen, with a Flesch–Kincaid score of 10.5 to 11.5. Readers get here by climbing, not by grade. Below: a real sample, the skills practised and free games, all free through the end of 2026.

MeasureLevel 16
Longest sentence62 words
Average sentence the writer aims at18 words
Words per screen130 to 190
Flesch–Kincaid range10.5 to 11.5
Most words off the familiar-word list (Dale–Chall)22%
Children who start herenone by grade; a reader climbs to it
Free stories at this level10 stories

Levels were renumbered on 27 October 2026: what was level 11 is now level 16.

What a level 16 story reads like

This is the start of The Clock That Lost Time, one of Peabody's own stories at level 16 (measured reading ease 10.8). The whole story is free to read, with no account.

Felix had expected the summer at his great-uncle's house to be tranquil, and it was, except for the clocks, which never stopped telling him what time it was, each one disagreeing with all the others.

The story teaches 5 words, each with a kid-sized meaning. A few: pendulum (swinging weight), expands (grows bigger), stifling (airless and hot) and logbook (written record).

Compared with level 15: the longest sentence goes from 62 to 62 words, a screen goes from 120–175 words to 130–190, and the share of words allowed off the familiar-word list goes from 21% to 22%.

What Peabody practises at level 16

At this level the practice brain works on vocabulary and spelling. The skills it holds, in the order it teaches them:

SkillWhat is in it
vocabulary40 words at vocabulary band 8, such as infinitesimal, ethereal and effulgent (the word bank ends at band 8, so level 16 keeps using it)
spellingspells the phonics and sight words the child already reads

A word a child gets right is done for good and is not asked again, so practice moves on rather than looping. The sight-word lists are pre-primer (40), primer (52), first grade (41), second grade (46) and third grade (41). The full phonics scope and sequence is a free guide.

Free games that practise these skills

Every game below asks questions from the same practice brain, as three big boxes to tap, with no typing. They start from a child's grade, not their reading level, so a game's questions fit the grade they pick.

  • Pet Hatch

    Hatch eggs, care for and breed pets, ride them through nine 3D worlds, and battle.

    • vocabulary

    Play

  • Build World

    Build your own world, block by block. Fly, swim, and find the glowing Wonder blocks.

    • vocabulary
    • spelling

    Play

  • Corner Shop

    Run a little shop: sell to the critters, answer at the till, grow a market!

    • vocabulary
    • spelling

    Play

  • Clank Fling

    Fling stones and knock the Clankers off their wobbly forts!

    • vocabulary
    • spelling

    Play

  • Slide Kart

    Race the critters, drift the corners, drive through the right answer!

    • vocabulary
    • spelling

    Play

  • Glow Trail

    Grow the longest glow-worm: eat the glow and steer into the right answer!

    • vocabulary
    • spelling

    Play

  • Astro Rescue

    Jump through space and free the lost bots.

    • vocabulary
    • spelling

    Play

  • Deep Dig

    Read the word on the block to dig deeper.

    • spelling

    Play

  • Last Word

    Give the zombies their words back. Survive the night.

    • vocabulary
    • spelling

    Play

  • Temple Escape

    Run eight temples on a companion you hatched, and take the arch with the right answer.

    • vocabulary
    • spelling

    Play

  • Dino Dash

    Hatch dinos, ride them through nine lands, chomp wrong eggs.

    • vocabulary
    • spelling

    Play

  • Choose Your Own Adventure

    Pick a story. Every choice changes how it ends.

    • vocabulary
    • spelling

    Play

  • Cell Break

    Dig out of jail: find letters, finish words, win your lunch.

    • vocabulary
    • spelling

    Play

  • Potion Shop

    Read the orders and brew the right potion.

    • vocabulary
    • spelling

    Play

  • Color Block

    Stack the falling blocks in 3D. Clear rows, earn star blocks, travel six worlds.

    • vocabulary
    • spelling

    Play

  • Invasion

    Drop in, loot, build, and be the last one standing. Zombies everywhere!

    • vocabulary
    • spelling

    Play

  • Clank Attack!

    Build a maze of towers. Hold back the Clankers!

    • vocabulary
    • spelling

    Play

GameAsksFromWhat it is
Pet HatchvocabularyPre-KHatch eggs, care for and breed pets, ride them through nine 3D worlds, and battle.
Build Worldvocabulary, spellingKBuild your own world, block by block. Fly, swim, and find the glowing Wonder blocks.
Corner Shopvocabulary, spellingPre-KRun a little shop: sell to the critters, answer at the till, grow a market!
Clank Flingvocabulary, spellingPre-KFling stones and knock the Clankers off their wobbly forts!
Slide Kartvocabulary, spellingPre-KRace the critters, drift the corners, drive through the right answer!
Glow Trailvocabulary, spellingPre-KGrow the longest glow-worm: eat the glow and steer into the right answer!
Astro Rescuevocabulary, spellingKJump through space and free the lost bots.
Deep DigspellingKRead the word on the block to dig deeper.
Last Wordvocabulary, spellingPre-KGive the zombies their words back. Survive the night.
Temple Escapevocabulary, spellingPre-KRun eight temples on a companion you hatched, and take the arch with the right answer.
Dino Dashvocabulary, spellingPre-KHatch dinos, ride them through nine lands, chomp wrong eggs.
Choose Your Own Adventurevocabulary, spellingKPick a story. Every choice changes how it ends.
Cell Breakvocabulary, spellingPre-KDig out of jail: find letters, finish words, win your lunch.
Potion Shopvocabulary, spelling2ndRead the orders and brew the right potion.
Color Blockvocabulary, spellingPre-KStack the falling blocks in 3D. Clear rows, earn star blocks, travel six worlds.
Invasionvocabulary, spelling1stDrop in, loot, build, and be the last one standing. Zombies everywhere!
Clank Attack!vocabulary, spellingKBuild a maze of towers. Hold back the Clankers!

Two word games sit outside the learning list: .

The arcade also has two action games with cartoon violence, Sniper and Doomcrawl. We leave them off these lists on purpose; every game is on the games page.

Free stories at level 16

The 10 open stories at level 16 include 6 retold classics and 4 spooky ones, marked as such. Their themes include classic, greece, england, epic, family and myth.

All level 16 stories are free to read without an account. Each ends with questions of a few kinds: inference, literal and word-in-context.

Other levels

Level 15 · Level 17 · all levels and grades · the reading levels cheat sheet

Questions parents ask

Which children start at level 16?

No grade starts at level 16. Peabody starts a child a little under their grade, so a reader reaches this level by reading up from below as books run easy.

How is level 16 measured?

From the text, never from the child. The limits are a longest sentence of 62 words, 130 to 190 words a screen, a Flesch–Kincaid score of 10.5 to 11.5 and at most 22% of words off the Dale–Chall list.

Is it free?

Yes, free through the end of 2026, with no sign-up. Peabody is a reading app, not an assessment: it cannot hear a child read, so a teacher is the one to ask about fluency.

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Checked against how Peabody works on 18 October 2026. Written with help from AI, from Peabody's own code and library. Peabody is a learning app, not an assessment: if you're worried about your child's learning, talk to their teacher. How Peabody's pages are made.