Magic tricks for 10-year-olds
57 tricks in the shop fit a 10-year-old. Start with these three.
- The Answer Is Always 3🌟 2 minutes
- The Glowing Potion🌟 2 minutes
- The Grey Elephant Prediction🌟 3 minutes
Checked against the shop on · Flick 🐰 · Not sure? Pick me a trick
Magic at 10
At ten the maths tricks start to make sense from the inside. The 1089 trick is place value, the secret number cards are binary, the calendar trick is the nine times table, and a ten-year-old can work out why each one never fails. That makes them better tricks, because the magician is never worried.
Ten-year-olds can perform for a whole room: a class, a party, a talent show. The tricks here include the routines that read from the back row, and every one has an out, the line to say when something goes wrong. A ten-year-old who learns the outs stops being nervous.
By level, 21 Apprentice (works the first try), 29 Conjurer (a little practice) and 7 Wizard (days of practice). They come off 6 shelves of the shop, most from The Card Cabinet (15) and The Mind Reader's Corner (14). What you need most often: cards (15), paper (15), a coin (12), and 4 tricks need nothing at all. 4 tricks have a step a grown-up does (something hot or a bright light), and 15 tricks carry the choking note for brothers and sisters under 4. The quickest to learn is The Answer Is Always 3 (2 minutes); the longest is The Two-Coin Jump (3 to 5 days).
Buying a magic set for a 10-year-old? Read which magic kit, honestly first: most tricks on this page need only what is already in the house.
✏️ The Everyday Shelf (5)
- The Haunted Rubber Band✨ Conjurer · 10 minutes · ages 6 to 11You hook a rubber band over your first two fingers, then lock it down with a second band zigzagged over all four fingertips, so nothing could possibly come off.You need: two rubber bands
- Race to 100✨ Conjurer · 10 minutes · ages 7 to 12You challenge a friend to a race to 100: take turns adding any number from 1 to 10 to the total, and whoever says 100 wins.You need: a sheet of paper and a wooden pencil
- The Jumping Rubber Band✨ Conjurer · 15 minutes · ages 6 to 11A rubber band sits round your first two fingers.You need: a rubber band
- The Broken Toothpick Restored✨ Conjurer · 15 minutes · ages 7 to 11You wrap a toothpick in a napkin and hand it to somebody to snap.You need: a cloth napkin or handkerchief with a hem, two toothpicks and kid scissors
- Easy Cups and Balls🎩 Wizard · 3 to 5 days · ages 7 to 12Three cups and three little balls.You need: three cups and four pom-poms
🃏 The Card Cabinet (15)
- The Magic Mind Reader🌟 Apprentice · 5 minutes · ages 5 to 11Your friend takes any card they like, shows it to everybody except you, and buries it in the deck.You need: a deck of cards
- The Ace Finder🌟 Apprentice · 5 minutes · ages 6 to 11Your friend cuts the deck into four piles and does all the mixing themselves, following your instructions.You need: a deck of cards
- The Countdown Card🌟 Apprentice · 5 minutes · ages 6 to 11Somebody picks any number between ten and twenty.You need: a deck of cards
- The Rising Card🌟 Apprentice · 5 minutes · ages 6 to 11Somebody's card is lost in the deck.You need: a deck of cards
- The Levitating Card🌟 Apprentice · 5 minutes · ages 6 to 11You hold a single card flat on your open palm.You need: a deck of cards
- Three Friends, Three Cards🌟 Apprentice · 5 minutes · ages 7 to 11Three friends each think of one card from a little group of three.You need: a deck of cards
- The 21 Card Trick🌟 Apprentice · 10 minutes · ages 6 to 11You deal twenty-one cards into three columns, three times over.You need: a deck of cards
- The Upside-Down Card✨ Conjurer · 10 minutes · ages 6 to 11Somebody takes a card, remembers it and pushes it back into the deck.You need: a deck of cards
- Do As I Do✨ Conjurer · 10 minutes · ages 7 to 12You and a friend take a deck each and do exactly the same things at the same time: shuffle, cut, take a card, remember it, put it back.You need: two deck
- The Four Burglars✨ Conjurer · 10 minutes · ages 6 to 11Four Jacks are burglars who break into a tall building.You need: a deck of cards
- The Spelling Bee✨ Conjurer · 15 minutes · ages 6 to 11You hold thirteen cards and spell A-C-E out loud, moving one card to the bottom for every letter.You need: the thirteen cards of one suit, Ace to King
- The Card Sandwich✨ Conjurer · 15 minutes · ages 7 to 12You put the two black Jacks face up on top of the deck, and somebody's chosen card is lost in the middle.You need: a deck of cards
- The Card That Counts✨ Conjurer · 15 minutes · ages 8 to 13You hand a friend ten cards, Ace to 10, and turn your back.You need: a deck of cards
- Gathering the Kings✨ Conjurer · 15 minutes · ages 7 to 13You show four Kings and put them on top of the deck.You need: a deck of cards
- The Card That Keeps Coming Back🎩 Wizard · 3 to 6 days · ages 10 to 13Your friend picks a card and you lose it in the middle of the deck.You need: a deck of cards
🪙 The Coin Counter (12)
- The Impossible Hole🌟 Apprentice · 5 minutes · ages 6 to 11There's a hole in a piece of paper exactly the size of a small coin.You need: a sheet of paper, a dime, or any small coin, a quarter, or any big coin and kid scissors
- Which Hand?🌟 Apprentice · 5 minutes · ages 6 to 11Your friend hides a coin in one fist behind their back while you look away.You need: a coin
- Odd or Even🌟 Apprentice · 5 minutes · ages 7 to 11A friend secretly drops some coins into a cup, and only they know how many.You need: ten coins and a paper or plastic cup
- The Heads or Tails Mind Reader✨ Conjurer · 10 minutes · ages 7 to 12You turn your back while somebody spreads a handful of coins on the table and turns over as many as they like, counting out loud as they go.You need: six coins
- The Ten Coin Jump✨ Conjurer · 10 minutes · ages 8 to 13You lay ten coins in a row and set a friend a challenge: make five piles of two, but every coin must jump over exactly two coins to land on another.You need: ten coins
- The Coin Fold✨ Conjurer · 15 minutes · ages 7 to 12You wrap a coin up in a square of paper and let everybody feel it in there.You need: a coin and a square of paper about four inches across
- The Elbow Vanish✨ Conjurer · 15 minutes · ages 7 to 12You rub a coin into your elbow to make it disappear, and it drops on the table instead.You need: a coin
- The Glass Vanish✨ Conjurer · 15 minutes · ages 7 to 12A coin sits on the table under an upside-down glass, which is covered by a napkin.You need: a coin, a clear glass or plastic cup and a cloth napkin or handkerchief with a hem
- The Flying Coin✨ Conjurer · 20 minutes · ages 8 to 13You hold a coin in each closed hand, and a friend balances two more on your fingernails.You need: four coins
- The Coin From Behind Your Ear🎩 Wizard · 2 to 4 days · ages 8 to 13You show both hands empty, reach behind somebody's ear, and bring out a coin.You need: a coin
- The Vanishing Coin🎩 Wizard · 3 to 5 days · ages 8 to 13You take a coin in your right hand, show it, and drop it into your left.You need: a coin
- The Two-Coin Jump🎩 Wizard · 3 to 5 days · ages 10 to 13You put one coin on each palm and slap both hands face down on the table.You need: two quarters
🔮 The Mind Reader's Corner (14)
- The Answer Is Always 3🌟 Apprentice · 2 minutes · ages 6 to 11 · no propsYou ask your friend to think of any number at all and do some sums in their head.You need: nothing but your hands
- The Grey Elephant Prediction🌟 Apprentice · 3 minutes · ages 7 to 12 · no propsYour friend does a couple of sums, turns the answer into a letter, and then freely thinks of a country, an animal and a colour.You need: nothing but your hands
- The Calculator Prediction🌟 Apprentice · 3 minutes · ages 6 to 11You type a strange eight-digit number into a calculator and hand it over.You need: a calculator, or a calculator app
- The Magic Number 1089🌟 Apprentice · 5 minutes · ages 7 to 12You hand somebody a sealed envelope to hold before anything starts.You need: a sheet of paper, a wooden pencil and an envelope
- The Nine Times Fingers🌟 Apprentice · 5 minutes · ages 7 to 11 · no propsSomebody calls out any number from 1 to 10 and asks you to times it by nine.You need: nothing but your hands
- The Secret Number Cards🌟 Apprentice · 10 minutes · ages 7 to 12You hand somebody six cards covered in numbers and ask them to think of any number from 1 to 60.You need: six index card and a marker
- The Birthday Mind Reader✨ Conjurer · 10 minutes · ages 8 to 13Somebody does a string of sums on a calculator starting from the day of their birthday.You need: a calculator, or a calculator app
- The Magic Clock✨ Conjurer · 10 minutes · ages 7 to 12You draw a clock face and turn your back.You need: a sheet of paper and a marker
- The Lightning Calendar✨ Conjurer · 15 minutes · ages 8 to 13You draw a month on a sheet of paper.You need: a sheet of paper and a marker
- The Secret Partner Code✨ Conjurer · 15 minutes · ages 7 to 12 · no propsYou leave the room.You need: nothing but your hands
- The Book Test✨ Conjurer · 15 minutes · ages 10 to 13Before the show you seal a prediction in an envelope.You need: a chapter book with at least 110 pages, a sheet of paper, a wooden pencil and an envelope
- The Missing Digit✨ Conjurer · 15 minutes · ages 9 to 13A friend writes any big number, does a quick sum with it, and crosses out one digit of the answer while your back is turned.You need: a sheet of paper and a wooden pencil
- The Answer in Advance✨ Conjurer · 15 minutes · ages 8 to 13A friend writes any four-digit number to start a sum, and you write something on a paper and fold it up.You need: two sheets of paper and a wooden pencil
- The Instant Magic Square✨ Conjurer · 20 minutes · ages 10 to 13Somebody names any number from 30 to 99.You need: a sheet of paper and a wooden pencil
🧪 The Potion Lab (5)
- The Glowing Potion🌟 Apprentice · 2 minutes · ages 6 to 11Two glasses of clear liquid sit side by side and look exactly the same.You need: two glasses, water, tonic water (a grown-up's bitter drink) and a small UV torch (a black light)
- The Upside-Down Water Card🌟 Apprentice · 5 minutes · ages 6 to 11You fill a glass to the brim, lay a card over the top, and turn the whole thing upside down.You need: a clear glass or plastic cup, water and an index card, or a sheet of paper
- The Obedient Egg🌟 Apprentice · 5 minutes · ages 6 to 11An egg sinks to the bottom of a glass of water.You need: an egg, a clear glass or plastic cup, water and a pinch of salt
- The Floating Paperclip🌟 Apprentice · 5 minutes · ages 6 to 11You float a metal paperclip on top of a bowl of water, which it has no business doing.You need: two paperclips, a shallow bowl, water and a drop of dish soap
- The Colour-Changing Potion✨ Conjurer · 10 minutes · ages 6 to 11You pour a purple potion from one glass into another and it turns green on the way.You need: grape juice, baking soda, two glasses and water
📄 The Paper and String Drawer (6)
- The Instant Knot🌟 Apprentice · 5 minutes · ages 6 to 11You challenge your friend to tie a knot in a piece of string while holding one end in each hand, and never letting go.You need: a piece of string or yarn
- Walk Through a Paper✨ Conjurer · 15 minutes · ages 7 to 12You hold up an index card, the kind that would barely cover your hand, and say you can walk through it.You need: an index card, or a sheet of paper and kid scissors
- The Loop of Mystery✨ Conjurer · 15 minutes · ages 7 to 12You make three paper loops that look identical and cut each one down the middle.You need: three paper strip and kid scissors
- The Escape Loops✨ Conjurer · 15 minutes · ages 7 to 12Two people are tied wrist to wrist with their strings looped through each other, like two pairs of handcuffs linked together.You need: two string
- The Torn and Restored Napkin🎩 Wizard · 2 to 4 days · ages 8 to 13You tear a paper napkin into pieces, screw them into a ball, blow on it, and open it out.You need: two napkin
- The Cut and Restored String🎩 Wizard · 2 to 4 days · ages 8 to 13You show a long piece of string, cut it in half in the middle, and tie the ends together.You need: two string and kid scissors
↑ The Magic Shop, every trick on six shelves · Easy magic tricks for kids, by age · For parents and teachers