Magic tricks where something jumps
10 tricks where something jumps from one place to another. Start with these three.
- The Linking Paper Clips๐ 2 minutes
- The Upside-Down Cardโจ 10 minutes
- The Four Burglarsโจ 10 minutes
Checked against the shop on ยท Flick ๐ฐ ยท Not sure? Pick me a trick
What a transposition is
A transposition is a jump: something leaves one place and turns up somewhere else. A rubber band hops from two fingers to the other two, a card moves from one pile to another, coins cross from one hand to the other.
The secret is that it moved before anybody was watching, or it never moved at all. These suit helpers, because the audience can hold one end of the trick, which makes the jump impossible from where they sit. Say where the thing is going before it goes, so everybody is watching the wrong place.
By level, 1 Apprentice (works the first try), 6 Conjurer (a little practice) and 3 Wizard (days of practice). They come off 4 shelves of the shop, most from The Card Cabinet (5) and The Everyday Shelf (2). What you need most often: cards (5), a coin (2), a rubber band (1). None has a step only a grown-up can do, and 4 tricks carry the choking note for brothers and sisters under 4. The quickest to learn is The Linking Paper Clips (2 minutes); the longest is The Two-Coin Jump (3 to 5 days).
Every trick there is falls into one of eight kinds. How magicians do a transposition is in our post on the eight secrets behind every magic trick.
โ๏ธ The Everyday Shelf (2)
๐ The Card Cabinet (5)
- The Upside-Down Cardโจ Conjurer ยท 10 minutes ยท ages 6 to 11Somebody takes a card, remembers it and pushes it back into the deck.You need: a deck of cards
- The Four Burglarsโจ Conjurer ยท 10 minutes ยท ages 6 to 11Four Jacks are burglars who break into a tall building.You need: a deck of cards
- The Card Sandwichโจ Conjurer ยท 15 minutes ยท ages 7 to 12You put the two black Jacks face up on top of the deck, and somebody's chosen card is lost in the middle.You need: a deck of cards
- Gathering the Kingsโจ Conjurer ยท 15 minutes ยท ages 7 to 13You show four Kings and put them on top of the deck.You need: a deck of cards
- The Card That Keeps Coming Back๐ฉ Wizard ยท 3 to 6 days ยท ages 10 to 13Your friend picks a card and you lose it in the middle of the deck.You need: a deck of cards
๐ช The Coin Counter (2)
- The Flying Coinโจ Conjurer ยท 20 minutes ยท ages 8 to 13You hold a coin in each closed hand, and a friend balances two more on your fingernails.You need: four coins
- The Two-Coin Jump๐ฉ Wizard ยท 3 to 5 days ยท ages 10 to 13You put one coin on each palm and slap both hands face down on the table.You need: two quarters
๐ The Paper and String Drawer (1)
โ The Magic Shop, every trick on six shelves ยท All the magic tricks for kids in one table ยท For parents and teachers