Magic tricks for 11-year-olds
32 tricks in the shop fit an 11-year-old. Start with these three.
- The Grey Elephant Prediction🌟 3 minutes
- The Magic Number 1089🌟 5 minutes
- The Secret Number Cards🌟 10 minutes
Checked against the shop on · Flick 🐰 · Not sure? Pick me a trick
Magic at 11
At eleven the easy tricks start to feel easy, so the page leaves them out and shows the ones that still ask something: the Wizard routines, the longer mind-reading tricks and the restorations. Fewer tricks fit than at eight or nine, and each one takes more work.
This is the age to stop copying the words and write your own. An eleven-year-old can plan a show around a story, choose a stage name and a style, and practise misdirection on purpose. Magic School covers all three, in seven short lessons.
By level, 3 Apprentice (works the first try), 22 Conjurer (a little practice) and 7 Wizard (days of practice). They come off 5 shelves of the shop, most from The Mind Reader's Corner (11) and The Coin Counter (9). What you need most often: paper (12), a coin (9), a pencil (6), and 2 tricks need nothing at all. 1 trick has a step a grown-up does (something hot or a bright light), and 10 tricks carry the choking note for brothers and sisters under 4. The quickest to learn is The Grey Elephant Prediction (3 minutes); the longest is The Two-Coin Jump (3 to 5 days).
Buying a magic set for an 11-year-old? Read which magic kit, honestly first: most tricks on this page need only what is already in the house.
✏️ The Everyday Shelf (2)
- Race to 100✨ Conjurer · 10 minutes · ages 7 to 12You challenge a friend to a race to 100: take turns adding any number from 1 to 10 to the total, and whoever says 100 wins.You need: a sheet of paper and a wooden pencil
- Easy Cups and Balls🎩 Wizard · 3 to 5 days · ages 7 to 12Three cups and three little balls.You need: three cups and four pom-poms
🃏 The Card Cabinet (5)
- Do As I Do✨ Conjurer · 10 minutes · ages 7 to 12You and a friend take a deck each and do exactly the same things at the same time: shuffle, cut, take a card, remember it, put it back.You need: two deck
- The Card Sandwich✨ Conjurer · 15 minutes · ages 7 to 12You put the two black Jacks face up on top of the deck, and somebody's chosen card is lost in the middle.You need: a deck of cards
- The Card That Counts✨ Conjurer · 15 minutes · ages 8 to 13You hand a friend ten cards, Ace to 10, and turn your back.You need: a deck of cards
- Gathering the Kings✨ Conjurer · 15 minutes · ages 7 to 13You show four Kings and put them on top of the deck.You need: a deck of cards
- The Card That Keeps Coming Back🎩 Wizard · 3 to 6 days · ages 10 to 13Your friend picks a card and you lose it in the middle of the deck.You need: a deck of cards
🪙 The Coin Counter (9)
- The Heads or Tails Mind Reader✨ Conjurer · 10 minutes · ages 7 to 12You turn your back while somebody spreads a handful of coins on the table and turns over as many as they like, counting out loud as they go.You need: six coins
- The Ten Coin Jump✨ Conjurer · 10 minutes · ages 8 to 13You lay ten coins in a row and set a friend a challenge: make five piles of two, but every coin must jump over exactly two coins to land on another.You need: ten coins
- The Coin Fold✨ Conjurer · 15 minutes · ages 7 to 12You wrap a coin up in a square of paper and let everybody feel it in there.You need: a coin and a square of paper about four inches across
- The Elbow Vanish✨ Conjurer · 15 minutes · ages 7 to 12You rub a coin into your elbow to make it disappear, and it drops on the table instead.You need: a coin
- The Glass Vanish✨ Conjurer · 15 minutes · ages 7 to 12A coin sits on the table under an upside-down glass, which is covered by a napkin.You need: a coin, a clear glass or plastic cup and a cloth napkin or handkerchief with a hem
- The Flying Coin✨ Conjurer · 20 minutes · ages 8 to 13You hold a coin in each closed hand, and a friend balances two more on your fingernails.You need: four coins
- The Coin From Behind Your Ear🎩 Wizard · 2 to 4 days · ages 8 to 13You show both hands empty, reach behind somebody's ear, and bring out a coin.You need: a coin
- The Vanishing Coin🎩 Wizard · 3 to 5 days · ages 8 to 13You take a coin in your right hand, show it, and drop it into your left.You need: a coin
- The Two-Coin Jump🎩 Wizard · 3 to 5 days · ages 10 to 13You put one coin on each palm and slap both hands face down on the table.You need: two quarters
🔮 The Mind Reader's Corner (11)
- The Grey Elephant Prediction🌟 Apprentice · 3 minutes · ages 7 to 12 · no propsYour friend does a couple of sums, turns the answer into a letter, and then freely thinks of a country, an animal and a colour.You need: nothing but your hands
- The Magic Number 1089🌟 Apprentice · 5 minutes · ages 7 to 12You hand somebody a sealed envelope to hold before anything starts.You need: a sheet of paper, a wooden pencil and an envelope
- The Secret Number Cards🌟 Apprentice · 10 minutes · ages 7 to 12You hand somebody six cards covered in numbers and ask them to think of any number from 1 to 60.You need: six index card and a marker
- The Birthday Mind Reader✨ Conjurer · 10 minutes · ages 8 to 13Somebody does a string of sums on a calculator starting from the day of their birthday.You need: a calculator, or a calculator app
- The Magic Clock✨ Conjurer · 10 minutes · ages 7 to 12You draw a clock face and turn your back.You need: a sheet of paper and a marker
- The Lightning Calendar✨ Conjurer · 15 minutes · ages 8 to 13You draw a month on a sheet of paper.You need: a sheet of paper and a marker
- The Secret Partner Code✨ Conjurer · 15 minutes · ages 7 to 12 · no propsYou leave the room.You need: nothing but your hands
- The Book Test✨ Conjurer · 15 minutes · ages 10 to 13Before the show you seal a prediction in an envelope.You need: a chapter book with at least 110 pages, a sheet of paper, a wooden pencil and an envelope
- The Missing Digit✨ Conjurer · 15 minutes · ages 9 to 13A friend writes any big number, does a quick sum with it, and crosses out one digit of the answer while your back is turned.You need: a sheet of paper and a wooden pencil
- The Answer in Advance✨ Conjurer · 15 minutes · ages 8 to 13A friend writes any four-digit number to start a sum, and you write something on a paper and fold it up.You need: two sheets of paper and a wooden pencil
- The Instant Magic Square✨ Conjurer · 20 minutes · ages 10 to 13Somebody names any number from 30 to 99.You need: a sheet of paper and a wooden pencil
📄 The Paper and String Drawer (5)
- Walk Through a Paper✨ Conjurer · 15 minutes · ages 7 to 12You hold up an index card, the kind that would barely cover your hand, and say you can walk through it.You need: an index card, or a sheet of paper and kid scissors
- The Loop of Mystery✨ Conjurer · 15 minutes · ages 7 to 12You make three paper loops that look identical and cut each one down the middle.You need: three paper strip and kid scissors
- The Escape Loops✨ Conjurer · 15 minutes · ages 7 to 12Two people are tied wrist to wrist with their strings looped through each other, like two pairs of handcuffs linked together.You need: two string
- The Torn and Restored Napkin🎩 Wizard · 2 to 4 days · ages 8 to 13You tear a paper napkin into pieces, screw them into a ball, blow on it, and open it out.You need: two napkin
- The Cut and Restored String🎩 Wizard · 2 to 4 days · ages 8 to 13You show a long piece of string, cut it in half in the middle, and tie the ends together.You need: two string and kid scissors
↑ The Magic Shop, every trick on six shelves · Easy magic tricks for kids, by age · For parents and teachers